upgrades.yml
# Enables or disables the clan upgrades system.
enable: true
inventory:
# GUI title shown to players.
title: "Clan Upgrades"
# Inventory layout design.
# Each character represents a slot item ID.
layout:
- " ?"
- "_________"
- " D R M E "
- ""
extra-items:
# Decorative separator item.
separator:
id: "_"
type: "STAINED_GLASS_PANE"
data: 15
name: " "
# Information item explaining how the system works.
info:
id: "?"
type: "BOOK"
# papi-parser: true (Enable if using PlaceholderAPI parsing)
name: "&6What is this about?"
lore:
- "&fDepending on the clan's money,"
- "&fthey can upgrade things like: &cextra damage&f,"
- "&7resistance&f and &etotal member capacity"
# =====================================================
# Extra Damage Upgrade
# =====================================================
extra-damage:
enable: true
# Maximum upgrade level.
max-level: 50
# Percentage bonus gained per level.
percentage-per-level: 0.1
# Base percentage before upgrades.
base-percentage: 0
# Cost scaling configuration.
cost-increase:
type: "MULTIPLY" # ADD | MULTIPLY | STATIC | NONE
multiply-factor: 1.10
value: 3000
# GUI Item configuration.
id: "D"
type: "IRON_SWORD"
name: "&cExtra Damage"
lore:
- "&8Gain additional damage when attacking"
- ""
- "&fLevel: &b%level% &8| &9%max_level%"
- "&fBonus: &b%current%% &7-> &3%next%%"
- "&fCost: &3%cost%"
- ""
- "&bClick here to upgrade"
# =====================================================
# Extra Resistance Upgrade
# =====================================================
extra-resistance:
enable: true
max-level: 50
percentage-per-level: 0.1
base-percentage: 0
cost-increase:
type: "MULTIPLY" # ADD | MULTIPLY | STATIC | NONE
multiply-factor: 1.10
value: 3000
id: "R"
type: "DIAMOND_CHESTPLATE"
name: "&7Extra Resistance"
lore:
- "&8Receive reduced damage"
- ""
- "&fLevel: &b%level% &8| &9%max_level%"
- "&fBonus: &b%current%% &7-> &3%next%%"
- "&fCost: &3%cost%"
- ""
- "&bClick here to upgrade"
# =====================================================
# Extra Members Upgrade
# =====================================================
extra-members:
enable: true
max-level: 10
# Additional member slots per level.
members-per-level: 1
cost-increase:
type: "MULTIPLY" # ADD | MULTIPLY | STATIC | NONE
multiply-factor: 1.10
value: 3000
id: "M"
type: "REDSTONE_BLOCK"
name: "&6Extra Members"
lore:
- "&8Increase the maximum clan member capacity"
- ""
- "&fLevel: &b%level% &8| &9%max_level%"
- "&fBonus: &b+%current% &7-> &3%next%"
- "&fCost: &3%cost%"
- ""
- "&bClick here to upgrade"
# =====================================================
# Extra Kill Per Enemy Upgrade
# =====================================================
extra-kill-per-enemy:
enable: true
max-level: 25
# Probability increase per level (percentage).
probability-per-level: 1
# Base probability before upgrades.
base-probability: 0
cost-increase:
type: "MULTIPLY" # ADD | MULTIPLY | STATIC | NONE
multiply-factor: 1.10
value: 3000
id: "E"
type: "SKULL_ITEM"
name: "&3Extra Kills Per Enemy"
lore:
- "&8Gain a chance to receive +1 extra clan kill"
- "&8when killing a player from an enemy clan"
- "&8(This kill only counts toward clan stats,"
- "&8not personal statistics)"
- ""
- "&fLevel: &b%level% &8| &9%max_level%"
- "&fChance: &b%current%% &7-> &3%next%%"
- "&fCost: &3%cost%"
- ""
- "&bClick here to upgrade"
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